ponti reviews

The Barnacle Goose Experiment

Probably best to go into this knowing as little as possible, but my vague high-level thoughts are:

  1. I find clicker/idle games to be conceptually sort of bleak and horrible, a blunt demonstration of how people can use systems to do bad things to other people, and this feeling increases the more they cease to be honest about it (e.g., Universal Paperclips) and try to be colorful and welcoming, so horror is a very congruent genre for these things as far as I'm concerned.
  2. That this game mostly resists the usual gratification loop seems like a big move, since a lot of the dread lives in that loop. But then the numbers you're given at the beginning are either obscured or of uncertain meaning; it feels like wasting resources trying to figure out whether you're wasting resources, which is maybe a more nuanced unease than worrying about making number go up fast enough.

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