ponti reviews

Rune Factory 5

It can't be an accident that Rune Factory 5 is so committed to the look and feel of the early PS3 era, can it? It feels too deliberate to blame on the need to make something that runs (more or less) on Switch. A lot of action RPGs run on Switch, and a lot of those don't have the particular approach to movement and map design that this one does. I'd be curious to hear what someone with nostalgia for the kinder, simpler world of 2007 would even want from something like this.

One modern detail I appreciate, as someone who tends to bounce off of more "pure" farming sims, is that whenever an NPC explains a finicky mechanic, they finish with, "But you can basically just ignore all this if you want." In interviews about this game, the creative team mentions a desire to let players choose how deeply to engage with the different systems, and maybe that's what I need. Give me a bunch of things to do and then don't pressure me to do any of them. I can't get more than two weeks into Stardew Valley before it starts to feel like work, but I will sure build houses in Staxel.

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